Jonathan Ontiveros
Biography
Jonathan Ontiveros has over ten years of experience as a sound designer and content creator in the entertainment industry, excelling in platforms of audio for music, film, and videogame production. They helped develop Audio Design Desk, an A.I software that assists in syncing audio with video faster than traditional softwares. It won NAB's Product of the Year Award in 2022 and 2023, and is being used in productions for Netflix, Hulu, and Amazon Studios among others.
Music Inspiration
What first got you into music? Were there any musicians or
media that inspired you?
I grew up as a musician and started playing guitar at a very
early age. Being a 90's kid living on the west coast, I was
introduced to grunge and punk rock as a kid and was also into
the local skating scene. Being exposed to that culture is what
got me into music at a young age. No particular band in mind,
but the media that inspired me the most was the Tony Hawk Pro
Skater games which has a perfect blend of punk, hip-hop, and
metal music. Still to this day, those are my top 3 genres of
music and I owe all of that to being a 90's kid growing up
skateboarding.
Film to Videogame Music
How was your experience transitioning from film to videogame
music?
It's actually been an exciting transition to say the least! I
have been working the film post-production for about ten years
now and it has been a great experience to further improve my
audio engineering skills and techniques. But before I became a
sound designer for film, I always dreamed of working in the game
industry. So after my 10 years working on multiple indie films
and docuseries on streaming services, I decided I wanted
continue following that dream. Over the last year, I have met
some of the coolest game developers and sound designers and one
thing I have noticed is how nice the game dev community can be.
I have met plenty of mentors who I can now call friends who
inspired me to learn more about game dev and practice creating
games and implement sounds effects and music to the game.
Creative Process
Is there any particular kind of music you usually like to work
on? What is your creative process like?
I experiment with all different styles and genres of music and I
just enjoy creating whatever it is I am feeling in the moment.
One week I will be in the mood for some lo-fi hip hop, other
weeks I enjoy making synth wave music. My creative process
varies but most of my creative moments simply begin by
experimenting with a plug in and asking myself, what can I do to
the single sound, to make it vibrant. By simply taking things
one step at a time, I eventually fall down a hole of
experimenting with sounds until it sounds like melodic rhythm I
enjoy.
Zodiac Ranger 3 Experience
How was your experience working on the game Zodiac Ranger 3?
Is there any particular part of it that you're most proud of?
I had a great time working on Zodiac Ranger 3. The team was very
easy to work with and I enjoyed my time creating the sounds
effects and music for the game. I think what I am most proud of
was creating the player shooting sound effects. I wanted to
challenge myself to use only synthesis processing. So I created
my own patch within my VST (Phase Plant) and created my own
unique laser gun sound effect using multiple oscillators and
LFO's to manipulate the sound source. It was a proud moment to
achieve the desired sound without using any layering of
pre-existing sound effects.
AI in Music Production
In which way would you say artificial intelligence impacted
music production and music industry?
I think it has its pros and cons to change the industry forever.
Outside of sound design for games, I have helped develop an
innovating A.I software that assists editors to sync audio to
video faster than traditional softwares. It was this development
where I felt using A.I to assist editors was the right move
towards beneficiating to use of A.I. Where I think the cons come
in is the rise of A.I generative technology. Every day,
generative A.I is growing larger and larger meanwhile our
regulations cannot move at the same pace. The idea of a photo,
painting, sound effect, etc. can be generated with a few clicks
of a button raises a frightening concern for artists in the
industry. In conclusion, assistive A.I in the industry can be a
great thing, meanwhile generative A.I can be a negative thing.
Music Industry Changes
If you could change anything about the music industry, what
would it be?
I would bring back dynamic range in traditional pop culture
music. In the 90's there was a theory where "the louder the mix,
the better the sound." This was known as the loudness war, where
every new artist would compete to have a louder album. While the
arguement could be made that this theory is true, the reality is
music lost its dynamic range due to loud mixing of music. If you
compare Queen's Bohemian Rhapsody to any modern pop artist, you
will notice a wide difference in the volume and dynamics.
Today's music is mixed to sound like it is right in front of
your face, as for older music was mixed to sound like you are in
the room with the artist.
Advice for Musicians
What advice do you have for someone that wants to get into
music industry?
To follow your dreams and don't let anyone get in your way.
Music is subjective and what matters the most is making music
you are extremely proud of. With today's technology, you can
become a musician at the comfort of your home. Long gone are the
days where you would have to invest in thousands of dollars of
equipment and to rent out a large recording studio, or have to
hire a manager to get your music out there. You can achieve all
of that in your own home thanks to rise of home studio gear
without breaking the bank.
Future Plans
What plans do you have for the future?
I have huge plans to continue my career in game audio. For 2024,
I plan to join more game jams to further improve my sound design
in game dev. I also plan to attend more game dev events to
network with fellow creatives and recruiters in hopes to change
the trajectory of my career from tv/film sound design, to game
audio sound design.
Published on 22 December 2023